Fire Fighting for X-Plane 12 (Windows) Presentation
Hello everyone,
I would like to introduce Fire Fighting, a plugin developed for X-Plane 12, currently available for Windows only.
Fires & extinguishing
Create and manage fire spots (one or multiple points).
Progressive extinguishing: each drop counts until the fire is fully extinguished.
Voice confirmation when the fire is out.
The map updates automatically: the fire icon disappears once the fire has been extinguished.
Retardant with a realistic effect, visible during the drop phase and on the ground.
Fire propagation (wind direction)
Dynamic fire spread in the direction of the wind.
Range and intensity influenced by wind conditions.
Option can be enabled or disabled directly from the application through the Propagation menu.
Interactive map (built into the application)
Real-time aircraft tracking: position, heading, and optional auto-centering.
ON/OFF tracking in one click.
Live Fires system based on NASA FIRMS / VIIRS, with fast real active fire import around the aircraft’s position.
Added a service vehicle placed near a fire (experimental).
“Tanks” widget
Small compact window (bottom-center) with animated filling (~12 s → 100%).
Animated draining at the time of water drop.
Guaranteed readability: the gauge remains clear regardless of the visual background.
Easy to move: grab the small compass icon to drag the window.
Visual alert in Pro Mode: if you try to drop without being full, the gauge lights up red for about 2.5 seconds.
Game modes
Practice (easy)
You can drop at any time, even if the tanks are not full, perfect for training.
The drop sound is played only when a drop is actually triggered.
Pro (realistic)
Drops are allowed only when the tanks are full.
If you are not full, the drop command is refused: no sound, no effect, and the gauge flashes red for a few seconds.
After each drop, you must scoop again up to 100% before the next one.
Contextual audio
“Water” alarm: starts when entering the water and stops when leaving it.
If the tanks reach ~100%, the alarm will not restart until you have dropped the water.
Drop sound (~3 s): played only when the drop is accepted.
No sound if the attempt is refused in Pro Mode.
Tracking & ease of use
Optional map auto-centering on the aircraft.
Discreet visual indicators: flashes and short messages.
Automatic application closing when X-Plane is exited.
FR / EN help window.
Multiplayer
Connect multiple pilots in the same session through FireFight Network.
One Host PC can connect to one or more Client PCs.
Participants can cooperate on the same mission and work together on the fires.
Ideal for team flights, demonstrations, and more immersive missions.
Works with ZeroTier, Tailscale, or any equivalent virtual network solution.
Anti-spam & realistic feel
Anti-double-press delay (~5 s) between two accepted drops: no more accidental “button spamming.”
Sound and visual logic are triggered only when the action is actually accepted.
No “false positive” feedback.
Quick usage summary (20 seconds)
Show the map and enable tracking if needed.
Show the Tanks gauge to monitor the level in real time.
Scoop water up to 100% in Pro Mode; the alarm indicates water entry and exit.
Drop over the fire: sound + effect if accepted, and the icon disappears from the map once the fire is extinguished.
Who is it for?
Practice: discovery, aircraft testing, and procedure training.
Pro: realistic sessions, disciplined scooping, altitude/speed management, and strict drop control.
Multiplayer: cooperative flights, demonstrations, and coordinated operations with multiple pilots.
Fire Fighting X-Plane 12 Windows x64
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